Angry birds physics engine

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This is a fully featured, blazing fast 2D physics engine written from the ground up, featuring continuous collision detection, persistent contacts and object sleeping with an iterative constraint solver, all wrapped up in a game engine harness with 3 built in levels and an established content creation process to make expanding the content easy. [...]

Physics engines for dummies



A comprehensive introduction to writing your own physics engine. At the beginning of this article, if you are able to code the physics behind the 1972 game Pong, by the end of the article you will be equally happy writing your own constraints to use in your own physics solver! Read the article [...]