This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

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Platform game engine

By | 2017-05-26T10:39:32+00:00 July 31st, 2012|

Featuring three example levels, with continuous collision detection and internal edge contact removal for smooth navigation around the tile based levels, this platform game engine will serve as a great basis for any tile based, platform game. Choose from four different versions of the game, from a basic, completely free version, to the full [...]

Wildbunny: deep knowledge

By | 2017-03-05T10:41:30+00:00 July 30th, 2012|

Wildbunny: deep knowledge for game-dev and more! Insider knowledge from an industry expert on topics such as blazing fast, realistic physics simulation, collision detection techniques and game engines explained in plain English, with working examples and downloadable code.

Privacy policy

By | 2012-07-04T12:09:48+00:00 July 4th, 2012|

This privacy policy sets out how [bw_company] uses and protects any information that you give [bw_company] when you use this website.[bw_company] is committed to ensuring that your privacy is protected. Should we ask you to provide certain information by which you can be identified when using this website, then you can be assured that it [...]

Flash portals and version control

By | 2012-11-21T09:33:10+00:00 June 13th, 2012|AS3, Business, Portals, Promotion, Server side|

Hello and welcome back to my blog! This article is about version control when releasing a game onto the various Flash portals. Portals A portal is a web-site which concentrates on hosting a large quantity of Flash games. The prolific nature of the Flash portals is one of the major reasons to chose Flash as [...]

Composing in-game music – retro style

By | 2012-05-15T14:01:23+00:00 May 15th, 2012|Chip tunes, Music, Platform game, Technical|

Hello, and welcome back to my blog! Its time for another guest post - I commissioned this one after a very long search to find an artist talented enough and with the right skill-set for composing in game music in a highly compressed form: Chip tunes. These are steeped in home-computer history and have their [...]

Implementing a wrap-around world

By | 2012-04-13T18:22:17+00:00 April 13th, 2012|AS3, Geometry, Graphics, Technical|

Hello and welcome back to my blog! This time I'm going to be talking about something related to the game I'm currently working on, which is a little asteroids style MMO: a wrap-around world. This was necessary because the asteroids world I'd made was infinite in every direction, which meant finding other players could quickly [...]

The physics of rolling

By | 2012-11-21T09:32:14+00:00 April 2nd, 2012|AS3, Circles, Collision Detection, Geometry, Physics, Technical|

Hello and welcome back to my blog! This time I'm going to talk about the physics behind simulating a rolling circle, Super Monkey Ball style but in 2d. The key The key to making this work is understanding how we can take a length (like a movement vector) and turn it into an angle (amount [...]