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This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

Game development articles

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Game development articles 2017-03-01T16:02:53+00:00

How to make Angry Birds – part 2

By | June 7th, 2011|Categories: AS3, Collision Detection, Graphics, Making angry birds, Physics, Technical|Tags: , , , , , |

Hello and welcome back to my blog! This is the 2nd part of my series on how to make a game like Angry Birds by Rovio - and its been a while coming... You can [...]

How to make Angry Birds – part 1

By | May 12th, 2011|Categories: Making angry birds, Technical|Tags: , , , , |

Hello and welcome back to my blog! This time I'm going to try something new. There are many tutorials for various techniques and tricks on the web, but what you don't often see is one [...]

Collision detection for dummies

By | April 20th, 2011|Categories: AS3, Collision Detection, Geometry, Physics, Technical|Tags: , , , , , , |

Hello and welcome back to my blog! This article is a kind of companion article to Physics engines for dummies and talks about the act of actually detecting a collision between two shapes. This article [...]

Physics engines for dummies

By | April 6th, 2011|Categories: AS3, Beginner, Collision Detection, Geometry, Graphics, Physics, Technical|Tags: , , , , , , , |

Hello and welcome back to my blog! This time i'm going to talk about the basic components that make up a physics engine and how to put them together; this tutorial is aimed at programmers [...]

Client->server communication using json, silverlight and php

By | March 31st, 2011|Categories: JSON, Server side, Silverlight, Technical|Tags: , , , , , , |

Hi and welcome back to my blog! This time i'm going to talk about some of the technology we created for our game PuzzleShare; the client->server communication system. The system we created uses silverlight on [...]