This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

Game development articles

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Game development articles 2017-03-01T16:02:53+00:00

How to make a multi-player game – part 2

By | November 20th, 2012|Categories: AS3, JSON, Multi-player, Server side, Technical|Tags: , , , , , |

Hello and welcome back to my blog! This is part 2 in the series where I talk about making a multi-player game. Last time we built a TCP socket server in node.js and we're able [...]

Fixing security sandbox violation in Flash AS3

By | November 5th, 2012|Categories: AS3, Server side, Technical|Tags: , , , |

Hello and welcome back to my blog! This time I wanted to talk about the dreaded Security sandbox violation error which Flash will sometimes throw at you when you're working with external websites, or sockets, [...]

10 steps to becoming a better programmer

By | November 1st, 2012|Categories: Self improvement, Technical|Tags: , , |

Hi and welcome back to my blog! I wanted to cover 10 of the things I've learned over the years being a professional programmer that really helped me improve the quality of my code and [...]

2D polygonal collision-detection and internal edges

By | October 31st, 2012|Categories: Collision Detection, Geometry, Polygons, Technical|Tags: , , , |

Hi and welcome back to my blog! I wanted to share something I've recently discovered about the heinous problem of internal edges in 2D polygonal collision detection. It's not a full-solution, but maybe it will [...]