This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

tutorial

Home/Tag:tutorial

How to make a multi-player game – part 2

Hello and welcome back to my blog! This is part 2 in the series where I talk about making a multi-player game. Last time we built a TCP socket server in node.js and we're able to send and receive complex types. Read the first article if you've not already done so here. Here is a [...]

By | 2017-05-25T18:12:20+00:00 November 20th, 2012|AS3, JSON, Multi-player, Server side, Technical|11 Comments

Understanding binary

Hello and welcome back to my blog! In a kind of follow up to 10 steps to becoming a better programmer, this time I wanted to write about binary and binary operations, because I've been rather surprised by the number of people (some even running highly successful tech businesses) who simply don't understand such a [...]

By | 2012-11-08T21:27:46+00:00 November 7th, 2012|Self improvement, Technical|8 Comments

How to make a multi-player game – part 1

Hello and welcome back to my blog! Its been a while since my last post, this is because I've been working on a multi-player game, called mmoAsteroids which you can play by clicking on the icon on the side-bar. This post is my attempt to crystallise the most important points I've learned during the making [...]

By | 2017-05-25T18:11:52+00:00 October 9th, 2012|AS3, Beginner, JSON, Multi-player, Server side, Technical|16 Comments

Composing in-game music – retro style

Hello, and welcome back to my blog! Its time for another guest post - I commissioned this one after a very long search to find an artist talented enough and with the right skill-set for composing in game music in a highly compressed form: Chip tunes. These are steeped in home-computer history and have their [...]

By | 2012-05-15T14:01:23+00:00 May 15th, 2012|Chip tunes, Music, Platform game, Technical|10 Comments

Implementing a wrap-around world

Hello and welcome back to my blog! This time I'm going to be talking about something related to the game I'm currently working on, which is a little asteroids style MMO: a wrap-around world. This was necessary because the asteroids world I'd made was infinite in every direction, which meant finding other players could quickly [...]

By | 2012-04-13T18:22:17+00:00 April 13th, 2012|AS3, Geometry, Graphics, Technical|5 Comments

Fun with convex polygons

Hello and welcome back to my blog! I wanted to talk about a couple of elegant ways of working with polygons that I've used over the years. Simple convex polygon area I've seen a lot of people go through and calculate the area of a polygon by breaking it up into separate triangles, carefully calculating [...]

By | 2012-03-29T17:36:00+00:00 March 29th, 2012|AS3, Geometry, Graphics, Polygons, Technical|12 Comments

Designing a retro pixel-art tile-set

Hello and welcome back to my blog! This time something a little different - I commissioned a guest post about designing a tile-set from a studio who specialise in pixel-art. After searching long and hard to find exactly the right style I was after I settled on a company from Poland called Blackmoon design. Check [...]

By | 2017-04-27T13:39:05+00:00 March 1st, 2012|AS3, Graphics, Platform game, Stencyl, Technical|22 Comments