This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

games

Home/Tag:games

Hacking the monolithic entity system

Hi and welcome back to my blog! This time I'm going to talk about a trick I used on the old PS2 game '24 The Game' to save over 30% of a frame by hacking the game's monolithic entity system. The monolithic entity system You've probably all seen this design before: Entity manager, stores a [...]

By | 2014-04-09T10:57:08+00:00 April 9th, 2014|Entity systems, Optimisation, Technical|3 Comments

How to make games

In this article I'm going to be talking about the process behind actually making, testing and publishing a game. It's aimed at the absolute beginner but there should be something of interest here for the intermediate level reader as well. I'm going to be concentrating on making game with Adobe Flash, but the general techniques [...]

How to make Angry Birds – part 2

Hello and welcome back to my blog! This is the 2nd part of my series on how to make a game like Angry Birds by Rovio - and its been a while coming... You can read the first part here. The Game Ok, so here is the game so far; there are three demo levels [...]

Speculative Contacts – a continuous collision engine approach

Hello and welcome back to my blog... Today i'm going to talk about a continuous collision detection technique called Speculative Contacts which has been employed in games such as Little Big Planet PS3 and PSP versions. First of all we need to answer some basic questions. What is continuous collision detection? Continuous collision detection attempts to solve the bullet through [...]

By | 2017-02-28T20:12:34+00:00 March 25th, 2011|Collision Detection, Physics, Silverlight, Technical|175 Comments