This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

bounding box

Home/Tag:bounding box

Implementing a wrap-around world

Hello and welcome back to my blog! This time I'm going to be talking about something related to the game I'm currently working on, which is a little asteroids style MMO: a wrap-around world. This was necessary because the asteroids world I'd made was infinite in every direction, which meant finding other players could quickly [...]

By | 2012-04-13T18:22:17+00:00 April 13th, 2012|AS3, Geometry, Graphics, Technical|5 Comments

How to make a 2d Platform Game – part 3 ladders and AI

Hello and welcome back to my blog! This is part 3 in a series of articles where I talk about how to go about making a 2d platform game like this one: Click the game to give it focus... Apologies for the programmer art, and my level design (not my best qualities!) Here [...]

By | 2017-05-26T10:41:15+00:00 December 20th, 2011|AS3, Ladders and AI, Platform game, Technical|14 Comments

How to make a 2d platform game – part 2 collision detection

Hello and welcome back to my blog! In this series of articles, I'm talking about the technology behind a platform game. If you missed part 1 you can check it out here. The language is actionscript 3.0, but the techniques are applicable to all languages. In this particular article I'm going to talk about the [...]

By | 2017-05-26T10:41:34+00:00 December 14th, 2011|AS3, Collision Detection, Platform game, Technical|51 Comments

Collision detection for dummies

Hello and welcome back to my blog! This article is a kind of companion article to Physics engines for dummies and talks about the act of actually detecting a collision between two shapes. This article assumes the reader has a basic grasp of maths and geometry. Definitions I will define matrices in bold uppercase, vectors in uppercase [...]

By | 2017-03-01T14:54:06+00:00 April 20th, 2011|AS3, Collision Detection, Geometry, Physics, Technical|154 Comments