This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

Technical

Home/Technical

Physics engines for dummies

Hello and welcome back to my blog! This time i'm going to talk about the basic components that make up a physics engine and how to put them together; this tutorial is aimed at programmers who have a basic grasp of maths and geometry but would like to step into the world of simulation. It [...]

Client->server communication using json, silverlight and php

Hi and welcome back to my blog! This time i'm going to talk about some of the technology we created for our game PuzzleShare; the client->server communication system. The system we created uses silverlight on the client, but the code and techniques are applicable to all .net languages. In PuzzleShare we use this [...]

By | 2014-05-12T12:00:04+00:00 March 31st, 2011|JSON, Server side, Silverlight, Technical|17 Comments

Isometric coordinate systems – the modern way

Hello and welcome back to my blog! This time i'm going to cover a subject aimed at beginners setting out trying to make a simple isometric 2d, grid based game. The reason i thought this would be of use is because i've not seen isometric coordinate systems described this way before, and i thought it [...]

By | 2014-05-12T12:00:35+00:00 March 27th, 2011|AS3, Geometry, Graphics, Technical|15 Comments

Speculative Contacts – a continuous collision engine approach

Hello and welcome back to my blog... Today i'm going to talk about a continuous collision detection technique called Speculative Contacts which has been employed in games such as Little Big Planet PS3 and PSP versions. First of all we need to answer some basic questions. What is continuous collision detection? Continuous collision detection attempts to solve the bullet through [...]

By | 2017-02-28T20:12:34+00:00 March 25th, 2011|Collision Detection, Physics, Silverlight, Technical|177 Comments

2d Isometric land – breaking out of the grid part 2

Welcome back! In my last post i covered how to find the distance from a point to a circular arc-length, and how to computer intersection point, normal and penetration distance (assuming a circular collision shape). This time i'm going to cover how to actually generate all the arc-lengths from a map composed of overlapping circles. [...]

By | 2012-11-21T09:42:04+00:00 March 1st, 2011|Geometry, Graphics, Physics, Silverlight, Technical|8 Comments