This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

Technical

Home/Technical

How to make a 2d Platform Game – part 3 ladders and AI

Hello and welcome back to my blog! This is part 3 in a series of articles where I talk about how to go about making a 2d platform game like this one: Click the game to give it focus... Apologies for the programmer art, and my level design (not my best qualities!) Here [...]

By | 2017-05-26T10:41:15+00:00 December 20th, 2011|AS3, Ladders and AI, Platform game, Technical|14 Comments

How to make a 2d platform game – part 2 collision detection

Hello and welcome back to my blog! In this series of articles, I'm talking about the technology behind a platform game. If you missed part 1 you can check it out here. The language is actionscript 3.0, but the techniques are applicable to all languages. In this particular article I'm going to talk about the [...]

By | 2017-05-26T10:41:34+00:00 December 14th, 2011|AS3, Collision Detection, Platform game, Technical|51 Comments

How to make a 2d Platform Game – part 1

Hello, and welcome back to my blog! Its been a long time coming, but finally I've managed to get some time to work on the blog again... In this first instalment of a series blog articles, I'm going to be explaining step by step how you make this 2d platform game: Click the [...]

By | 2017-05-26T10:41:52+00:00 December 11th, 2011|AS3, Parallax and Tiles, Platform game, Technical|73 Comments

mouseEnabled vs dropTarget in AS3

Hello and welcome back to my blog! Just a quick post for a change this time; I just discovered something pretty useful that I couldn't find anywhere on the net regarding drag and drop in Actionscript 3 so here goes... Drag n drop AS3 has some very useful functions for assisting in drag/drop: Sprite.startDrag() Sprite.stopDrag() [...]

By | 2011-07-07T11:45:31+00:00 July 7th, 2011|Animal Army, AS3, Technical|12 Comments

How to make Angry Birds – part 2

Hello and welcome back to my blog! This is the 2nd part of my series on how to make a game like Angry Birds by Rovio - and its been a while coming... You can read the first part here. The Game Ok, so here is the game so far; there are three demo levels [...]

How to make Angry Birds – part 1

Hello and welcome back to my blog! This time I'm going to try something new. There are many tutorials for various techniques and tricks on the web, but what you don't often see is one that takes you through the development of a game, step by step from start to finish. This is what I'm [...]

By | 2017-05-25T17:55:27+00:00 May 12th, 2011|Making angry birds, Technical|89 Comments

Collision detection for dummies

Hello and welcome back to my blog! This article is a kind of companion article to Physics engines for dummies and talks about the act of actually detecting a collision between two shapes. This article assumes the reader has a basic grasp of maths and geometry. Definitions I will define matrices in bold uppercase, vectors in uppercase [...]

By | 2017-03-01T14:54:06+00:00 April 20th, 2011|AS3, Collision Detection, Geometry, Physics, Technical|154 Comments