This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

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How to make a Facebook social game

Hi and welcome back to my blog! This time I'm going to talk about the process of making a very basic social game as a Facebook app. It's my hope that if you know how to make a Flash game and have a little bit of PHP/database experience by the end of the article you [...]

By | 2012-11-30T11:52:25+00:00 November 30th, 2012|AS3, Business, Full games, Micro-transactions, Server side|9 Comments

How to make a multi-player game – part 2

Hello and welcome back to my blog! This is part 2 in the series where I talk about making a multi-player game. Last time we built a TCP socket server in node.js and we're able to send and receive complex types. Read the first article if you've not already done so here. Here is a [...]

By | 2017-05-25T18:12:20+00:00 November 20th, 2012|AS3, JSON, Multi-player, Server side, Technical|11 Comments

Fixing security sandbox violation in Flash AS3

Hello and welcome back to my blog! This time I wanted to talk about the dreaded Security sandbox violation error which Flash will sometimes throw at you when you're working with external websites, or sockets, or file access across local/web. What is a security sandbox violation? Flash applications run inside a security sandbox which prevents [...]

By | 2012-11-05T16:34:14+00:00 November 5th, 2012|AS3, Server side, Technical|2 Comments

How to make a multi-player game – part 1

Hello and welcome back to my blog! Its been a while since my last post, this is because I've been working on a multi-player game, called mmoAsteroids which you can play by clicking on the icon on the side-bar. This post is my attempt to crystallise the most important points I've learned during the making [...]

By | 2017-05-25T18:11:52+00:00 October 9th, 2012|AS3, Beginner, JSON, Multi-player, Server side, Technical|16 Comments

Flash portals and version control

Hello and welcome back to my blog! This article is about version control when releasing a game onto the various Flash portals. Portals A portal is a web-site which concentrates on hosting a large quantity of Flash games. The prolific nature of the Flash portals is one of the major reasons to chose Flash as [...]

By | 2012-11-21T09:33:10+00:00 June 13th, 2012|AS3, Business, Portals, Promotion, Server side|1 Comment

Implementing a wrap-around world

Hello and welcome back to my blog! This time I'm going to be talking about something related to the game I'm currently working on, which is a little asteroids style MMO: a wrap-around world. This was necessary because the asteroids world I'd made was infinite in every direction, which meant finding other players could quickly [...]

By | 2012-04-13T18:22:17+00:00 April 13th, 2012|AS3, Geometry, Graphics, Technical|5 Comments

The physics of rolling

Hello and welcome back to my blog! This time I'm going to talk about the physics behind simulating a rolling circle, Super Monkey Ball style but in 2d. The key The key to making this work is understanding how we can take a length (like a movement vector) and turn it into an angle (amount [...]

By | 2012-11-21T09:32:14+00:00 April 2nd, 2012|AS3, Circles, Collision Detection, Geometry, Physics, Technical|12 Comments