Hello and welcome back to my blog! This article talks about the technical implementation details of building a watch only wallet on top of bitcoind - it's aimed at bitcoin / altcoin business owners/developers rather than individuals. Watch only Watch only wallets do not contain the private keys for the addresses they're watching, which makes [...]
Need a new search?
If you didn't find what you were looking for, try a new search!
Hi and welcome back to my blog. This is part 2 of a series where I talk about algorithms for trading bitcoin. You can read part 1 here. Last time we covered a naive market marking algorithm which suffered from adverse selection problems. Academia contains a great many papers which try to define and address [...]
Hi and welcome back to my blog! This is the first in a series of articles which describes the process of building a trading algorithm for bitcoins. All the algorithms featured will be live tested on a real bitcoin exchange and results of profitability given. I will discuss the problems with commonly used trading algorithms, [...]
Hi and welcome back to my blog! This time I'm going to talk about a trick I used on the old PS2 game '24 The Game' to save over 30% of a frame by hacking the game's monolithic entity system. The monolithic entity system You've probably all seen this design before: Entity manager, stores a [...]
Hello and welcome to my blog! This article is going to explore the question: what is a Bitcoin? Digital cash You might have heard this analogy before. In many ways bitcoins are like digital cash - they share some of the same properties: Change In a bitcoin transaction there is usually an amount of change [...]
This is a fully on-line, high performance, multiplayer, twitch reaction game engine, containing both server and client code. The server side is a node.js socket server and game rules engine and the client side is a flash client using sockets. This project includes features such as an integrated chat system, simple XP progression system, [...]
Wildbunny: deep knowledge for game developmentInsider knowledge from an industry expert on topics such as blazing fast, realistic physics simulation, collision detection techniques and game engines explained in plain English, with working examples and downloadable code.
Hi and welcome back to my blog! This is a follow up to my previous article which introduced some of the basic concepts in trading and how they related to MetaTrader 4, which I'll be using in this series of posts. Here is a link to the previous article if you've not read it already. [...]