Wildbunny: deep knowledge for game development
Insider knowledge from an industry expert on topics such as blazing fast, realistic physics simulation, collision detection techniques and game engines explained in plain English, with working examples and downloadable code.
Multiplayer online engine
Game engine, Multiplayer, Server side
This is a fully on-line, high performance, multiplayer, twitch reaction game engine, containing both server and client code. The server side is a node.js socket server and game rules engine and the client side [...]

Angry birds physics engine
Collision detection, Game engine, Physics
This is a fully featured, blazing fast 2D physics engine written from the ground up, featuring continuous collision detection, persistent contacts and object sleeping with an iterative constraint solver, all wrapped up in a [...]
Platform game engine
Collision detection, Game engine, Platform game
Featuring three example levels, with continuous collision detection and internal edge contact removal for smooth navigation around the tile based levels, this platform game engine will serve as a great basis for any tile [...]
Physics engines for dummies
Collision detection, Physics
A comprehensive introduction to writing your own physics engine. At the beginning of this article, if you are able to code the physics behind the 1972 game Pong, by the end of the article [...]
Speculative contacts
Collision detection, Physics
A continuous collision detection technique called Speculative Contacts which has been employed in games such as Little Big Planet PS3 and PSP versions. Full source code with multiple examples. Read the article [...]
Collision detection for dummies
Collision detection
Learn about collision detection, from the very basics of figuring out if two circles are colliding, to calculating the exact time of impact between two fast rotating/moving polygons. The article comes with multiple pieces of [...]