Hacking the monolithic entity system

By | April 9th, 2014|Categories: Entity systems, Optimisation, Technical|Tags: , , , |

Hi and welcome back to my blog! This time I'm going to talk about a trick I used on the old PS2 game '24 The Game' to save over 30% of a frame by hacking the game's monolithic entity system. The monolithic entity system You've probably all seen this design before: Entity manager, stores a list [...]