Project Description

This is a fully featured, blazing fast 2D physics engine written from the ground up, featuring continuous collision detection, persistent contacts and object sleeping with an iterative constraint solver, all wrapped up in a game engine harness with 3 built in levels and an established content creation process to make expanding the content easy.

The two price points below contain a live preview of the different versions, don't forget to check them out!

Read part one
Read part two

Part 2

  • Full game, with all source-code and assets

Part 1

  • Level creation, with three parallax layers and a panning camera, but no actual game.