This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

Platform game

/Platform game

2D polygonal collision-detection and internal edges

By | October 31st, 2012|Categories: Collision Detection, Geometry, Polygons, Technical|Tags: , , , |

Hi and welcome back to my blog! I wanted to share something I've recently discovered about the heinous problem of internal edges in 2D polygonal collision detection. It's not a full-solution, but maybe it will give some other programmers an idea or two. Food for thought! What are internal edges? In general, polygonal collision detection refers [...]

Composing in-game music – retro style

By | May 15th, 2012|Categories: Chip tunes, Music, Platform game, Technical|Tags: , , , |

Hello, and welcome back to my blog! Its time for another guest post - I commissioned this one after a very long search to find an artist talented enough and with the right skill-set for composing in game music in a highly compressed form: Chip tunes. These are steeped in home-computer history and have their origins [...]

The physics of rolling

By | April 2nd, 2012|Categories: AS3, Circles, Collision Detection, Geometry, Physics, Technical|Tags: , , , , , |

Hello and welcome back to my blog! This time I'm going to talk about the physics behind simulating a rolling circle, Super Monkey Ball style but in 2d. The key The key to making this work is understanding how we can take a length (like a movement vector) and turn it into an angle (amount of [...]

Designing a retro pixel-art tile-set

By | March 1st, 2012|Categories: AS3, Graphics, Platform game, Stencyl, Technical|Tags: , , , , , |

Hello and welcome back to my blog! This time something a little different - I commissioned a guest post about designing a tile-set from a studio who specialise in pixel-art. After searching long and hard to find exactly the right style I was after I settled on a company from Poland called Blackmoon design. Check out [...]

How to make a 2d Platform Game – part 3 ladders and AI

By | December 20th, 2011|Categories: AS3, Ladders and AI, Platform game, Technical|Tags: , , , , , , |

Hello and welcome back to my blog! This is part 3 in a series of articles where I talk about how to go about making a 2d platform game like this one: Click the game to give it focus... Apologies for the programmer art, and my level design (not my best qualities!) Here is [...]

How to make a 2d platform game – part 2 collision detection

By | December 14th, 2011|Categories: AS3, Collision Detection, Platform game, Technical|Tags: , , , , , , , , , |

Hello and welcome back to my blog! In this series of articles, I'm talking about the technology behind a platform game. If you missed part 1 you can check it out here. The language is actionscript 3.0, but the techniques are applicable to all languages. In this particular article I'm going to talk about the physics, [...]

How to make a 2d Platform Game – part 1

By | December 11th, 2011|Categories: AS3, Parallax and Tiles, Platform game, Technical|Tags: , , , , |

Hello, and welcome back to my blog! Its been a long time coming, but finally I've managed to get some time to work on the blog again... In this first instalment of a series blog articles, I'm going to be explaining step by step how you make this 2d platform game: Click the game [...]