This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

Beginner

/Beginner

How to make a multi-player game – part 1

By | October 9th, 2012|Categories: AS3, Beginner, JSON, Multi-player, Server side, Technical|Tags: , , , , , |

Hello and welcome back to my blog! Its been a while since my last post, this is because I've been working on a multi-player game, called mmoAsteroids which you can play by clicking on the icon on the side-bar. This post is my attempt to crystallise the most important points I've learned during the making of [...]

How to make games

By | January 6th, 2012|Categories: AS3, Beginner, learning-to-program, Portals, Self improvement, Stencyl|Tags: , , , , , , |

In this article I'm going to be talking about the process behind actually making, testing and publishing a game. It's aimed at the absolute beginner but there should be something of interest here for the intermediate level reader as well. I'm going to be concentrating on making game with Adobe Flash, but the general techniques are [...]

Physics engines for dummies

By | April 6th, 2011|Categories: AS3, Beginner, Collision Detection, Geometry, Graphics, Physics, Technical|Tags: , , , , , , , |

Hello and welcome back to my blog! This time i'm going to talk about the basic components that make up a physics engine and how to put them together; this tutorial is aimed at programmers who have a basic grasp of maths and geometry but would like to step into the world of simulation. It is [...]